![]() ![]() You're paranoid because you're assuming this random journalist is out to get you. If the article was that you couldn't get tokens for free anymore, the headline would be "Overwatch League tokens no longer granted for watching live" and not "way more expensive." That phrasing makes zero sense if you're thinking of the cost as being zero (which is not inherently true you can run out of tokens and there are plenty of people in this thread saying that they're having trouble even getting free tokens to begin with). I mean, I'll still probably buy skins with my free OWL tokens (though probably gone are the days where I bother to buy team skins as I'll be saving them solely for the special skins), but I ain't ever paying or OWL tokens with this pricing. Doesn't matter how cool that skin is, it should never be worth the cost of a month's worth of entertainment from a subscription service, nor 1/4 nor 1/3 of a full game. I will never pay more than 5-10 bucks for any skin unless we're talking decades more of inflation. for until they grow a brain when it comes to pricing. Yet another game I'll refuse to buy individual skins/emotes/etc. I'm sure your team put in a third of that work. all the level design work all the systems design all the writing of a huge sweeping story etc. I'm sure that matches a third of the work of 1000s of lines of dialog every single animation, model, texture, etc. ![]() Wow, your design team had to think of a cool idea or draw from an artist who already had that idea, an effects artist had to work on some unique effects, another artist had to do some texturing and color mapping, another had to do a handful of new animations, and you had to have a VA come in to record maybe a few new voice lines. ![]() They're joining every other game company in gouging people with individual skins they think should be worth 1/3 or 1/4 the cost of a AAA game and fool everyone into thinking it's somehow "reasonable" because every other company does it. ![]()
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